Tomy Tutor Cartridge, Software and Peripherals Catalogue

Here's a list of known software packages and peripherals. There are 50 documented cartridges, counting both Japanese and American domestic releases; however, some are Japan-only, and a few are verifiably vapourware or were never otherwise released. There are also 14 documented Pyuuta-series commercial cassette software programs, 6 non-Tomy commercially sold Tutor cassette programs and one third-party cartridge ROM.

Because of the relative rarity of the Tomy Tutor system to begin with, cartridge notations (Common, Uncommon, Rare, Extremely Rare, UnReleased) should be considered relative to the Tutor system and not generally common, rare, etc. Also, as my target audience is in the USA, rarity should also be considered relative to America; some of the Japanese cartridges are actually quite common in Japan by comparison.

Screenshots come from various places: preferentially, they were generated in MESS, or by screen grabs from my Pyuuta and Tomy Tutor. A few are box scans or sourced elsewhere that I've been too lazy to redo ... ^_^;; For games I do not own, or were not released, screenshots come from product circulars or catalogues that reference them instead.

Last modify 23 August 2020.

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First-Party Hardware

TP# = Tomy Part #; Stock# = American? SKU#. It seems that just about any released peripheral or accessory will have the TP#, but only American-released models have the stock#, hence the conclusion it must be a USA SKU (however, I have left the "?"s in since I don't have any way of confirming lack thereof). They are arranged in TP#, then chronology.

Name Type TP# Stock# Description
Tomy Pyuuta (main unit) n/a TP 1000 ? The original Japanese version (see the Pyuuta section).
Grandstand Tutor n/a TP 1000?? Placeholder for the original Grandstand Tutor, known only introduced in the UK.
Tomy Tutor (main unit) n/a TP 1000 8000 Main unit (NTSC). PAL units have the same TP#, but don't have a stock#, and are of course rated for 220V 50Hz. They are otherwise functionally identical.
Pyuuta mk II n/a TP 1007 ? The Mk II ("Pyuuta Mark 2") is the second version of the Japanese Pyuuta main unit (see the Pyuuta section).
Pyuuta Carrying Case Accessory ?? Optional "hard" plastic carrying case for the Pyuuta and Pyuuta Mk II. This was not sold in the original package. See the Pyuuta Section for a photograph. I don't have a TP# for this; it does not appear on the case or on the documentation sheet. A Pyuuta mk II-era catalogue gives its MSRP as around 6800 yen.
Joy Controllers (2) Peripheral TP 1101 ? Japan only. Pair of joy controllers terminating in one joystick plug that plugs into the joyport. Two fire buttons on each; disc controllers (a la Intellivision); included with Pyuuta and Pyuuta Jr (but not the Mk II, which came with TP 1102). Uses weird pinout!
Joy Controllers (2) Peripheral TP 1102 8020 USA-localized disc controller set, which was included with the Anglicized Mk2 but not with the Tomy Tutor! Sheesh, what a bunch of cheapskates! Otherwise identical to TP 1101 except for English labeling. A photograph is on the Photographs page. Uses weird pinout!
Joy Stick Peripheral TP 1103 8023 Single joystick, plugs into 9-pin joyport. Two fire buttons, SL and SR. Requires King Kong tensile strength to move the thing. Note how Tomy calls it two words "Joy Stick" -- this is even on the box -- but the joystick itself has "JOYSTICK." We'll let you know when they come to a decision on this. A photograph is on the Photographs page. Warning: Not TI or Atari compatible! Uses weird pinout!
Game Adaptor Peripheral ?? A passive conversion box for the original Pyuuta to allow the later 3-D Game series to be playable (enables the additional addressing lines). Connects to the I/O port. Not needed for the Jr. or Mk II; it is needed for the Tutor, but none of the 3-D Games were sold in the USA, so the Game Adaptor wasn't sold there either. Yes, the box spells it that way (with an "O"). A Pyuuta mk II-era catalogue gives its price as 2400 yen. My Game Adaptor does not appear to have any TP or stock number on the box or unit, and has a price tag of ¥2160. A photograph is on the Pyuuta page.
Printer Interface Peripheral ?? A printer interface sold specifically for the mk II, most likely the same hardware as the BASIC-1 for the original Pyuuta minus the ROMs. A Pyuuta mk II-era catalogue gives its price as 6800 yen. You can build your own with this schematic but this device probably does work with regular Tutors too. The BASIC-1 cartridge for the Pyuuta fills this niche for that system (below).
Expansion System Peripheral TP 1500 ? The Tomy Expansion System is a large chassis extremely similar in appearance to the TI Peripheral Expansion System (a/k/a the "Peripheral Expansion Box" or PEB). Mentioned in both the Purcell Pamphlet and the Tomy Demo Cartridge, although the Cartridge refers to it as the TI Adapter (!!); see the Myth-Marketing-Muddle page for information and a photograph. Vapourware.
BASIC-1 Cartridge (Pyuuta) (ER) Expansion TP 1521 ? This unusual device is not actually a regular cartridge; it is an expansion unit that attaches to the I/O port with American ROMs (including BASIC) and a printer interface. The interface uses IEEE-1284 signals but is not Centronics-style and requires a passive adapter. The I/O connection is to map the BASIC ROM in since the Pyuuta CLA can't do that from the cartridge port. An overlay for the keyboard is included. The Mk II has a completely different cartridge (below); this device neither works with the American Tutor nor the mk II. A photograph of the cartridge and the overlay with scans from the manual are on the Pyuuta page.
BASIC-1 Cartridge (Mk. II) (ER) Expansion ? ? Unlike the Pyuuta version, the Mk II BASIC-1 cartridge is simply a regular cartridge with the BASIC ROM; the ROM is otherwise identical. However, because it relies on the odd CLA in the mk II, it doesn't work in the Pyuuta. I list it here because of its relationship to the original BASIC-1 and its differences from regular game cartridges, though my BASIC-1 cartridge has no TP# or stock number, so it's unclear how Tomy classified it internally. It originally retailed for around 5800 yen. Credit: ©1984 Tomy. At least one site refers to it as "BASIC-2." A photograph is on the Pyuuta mk II page.
Floppy Disk Drive Peripheral TP 1530 ? 5.25" floppy disk drive, presumably connects to the Tutor via the Expansion System. See the Purcell Pamphlet for information and a photograph. Curiously not mentioned explicitly by the Tomy Demo Cartridge, but this could be because the TI PEB (the Expansion System's ancestor) has the floppy drive built-in and Tomy may have originally planned to do the same. Vapourware. A similar device was advertised in both the Pyuuta manual and the Japanese Demo Cartridge.
Data Recorder (Tomy Tutor) Peripheral TP 1540 8022 Cassette recorder modified for the Tutor/Pyuuta using a digital format (see our XTOMYDEV section). Plugs into 5-pin DIN port on unit rear and manually operated. The cable is not available separately, but you can build your own with this schematic. A photograph is on the Photographs page. Oddly, the version in the Purcell Pamphlet is actually the ...
Data Recorder (Pyuuta) Peripheral PR1000? ? Cassette recorder for the Pyuuta, actually the venerable Slim-Line National/Panasonic RQ-2739 rebadged for Tomy (makes sense since Matsushita, Panasonic's parent, manufactured the Tutor under contract). Tomy gives it the identifier "PR1000" but it's not clear if this was an official SKU; it was also later sold for the Jr. as well. Apparently the Tutor Data Recorder was not ready at the time the Purcell Pamphlet was printed, so the Pyuuta version stands in for it, and it also appears in the Tomy Tutor's manual which likely was written around the same time. It seems to have little in common with the Tutor Data Recorder and in fact the RQ-2731 was also certified by Tomy as compatible; in the Pyuuta mk II manual the RQ-8200, RQ-8300, Sanyo MR-33DR and Toshiba PA7230 are also advertised as compatible. The Pyuuta Data Recorder allegedly came with a copy of Blackbeard Crisis (see Tape section), though mine seems to have been separated from it.
Printer Peripheral ? ? Printer of unknown speed or type; I put it with the other TP 15xx peripherals because its TP# was likely in this range. Mentioned in both the Purcell Pamphlet and the Tomy Demo Cartridge (as L.Printer, presumably meaning Line Printer); see the Myth-Marketing-Muddle page for information and a photograph. Vapourware. May have been a rebadged MCP-40 based on the Pyuuta BASIC-1 manual, which is a printer-plotter combo.
Voice Synthesizer Peripheral ? ? Speech synthesis module, probably based on Texas Instruments hardware, which means it was likely an LPC-10 decoder with canned vocabulary. I put it with the other TP 15xx peripherals because its TP# was likely in this range. Mentioned in both the Purcell Pamphlet and the Tomy Demo Cartridge; see the Myth-Marketing-Muddle page for information and a photograph. Vapourware. There was an analogous unit originally advertised in the Japanese Demo Cartridge.
Display Stand Accessory ? ? Desk-type stand with a built-in TV shelf. Sold through Tomy and later at fire-sale rates through the Tomy Tutor User Club in the USA.
Pyuuta Jr. n/a TP 2001 ? The console version of the Pyuuta (see the Pyuuta section).
Pyuuta Jr. Data Recorder Interface Peripheral TP 2501? The Jr Data Recorder Interface is required to enable cassette tape loads and saves on the Jr. -- without it, there's nowhere to plug the cassette recorder in. These are quite hard to find, but at least one has been seen in the wild. See the Pyuuta section.

Third-Party Hardware

Builder Name Type SKU Description
TeamEurope Game Adaptor Peripheral ? A clone of the Game Adaptor for the "3-D" cartridges, and like it, a passive converter that accepts a cartridge on one end and connects to the I/O port on the other. It is designed to stretch up over the top of the Tutor; you can leave it in place as it does not block the cartridge port when a cartridge is not in it. The Adaptor is not keyed like the original Game Adaptor, so make sure to insert the cartridge correctly with the "arrow" side (front) up and the side with the screw and "TOMY" (back) down. Compatible with all Tomy hardware with an I/O port. Also required for the 3-D multicart. Built 2018.

Demonstration Cartridge (Japan/USA) (ER)

[Title screen from Japanese Demo Cartridge.

[Title screen from American Demo Cartridge.]

Both the USA and Japan had respective localized demonstration cartridges for their units, the American unit being descended from the Japanese one. I have the Japanese Demo Cartridge (labeled "Pyuuta Demonstration" ©1983 Tomy) and the American Demo Cartridge (labeled "Tomy Tutor Demonstration Cartridge" ©1983 Tomy) and present a discussion of each on the Japanese Demo Cartridge and Myth-Marketing-Muddle pages respectively. As they were written prior to the machines' retail sale, they are notable for the prototype peripherals they mention which were never released, among other interesting features.

Neither cartridge has a visible TP# or stock# and does not seem to have ever been sold to consumers. My Japanese cartridge came in a pretty little pink box with instructions, but my American cartridge is bare. Both of these cartridges are extremely difficult to find. I have independently confirmed three Japanese cartridges, including my own, but the only American demo cartridge I have ever seen is the one in my personal possession.

Japanese Cartridge Section

As the Pyuuta predates the American Tomy Tutor and UK Grandstand Tutor, its cartridge set predates them as well. These comments apply to the Japanese cartridge series as a group.

Despite being made for the Japanese market, the majority of Japanese domestic cartridges are English-language except where noted, and will play normally on a USA or UK Tutor. Even if they are Japanese-only, the game still plays although screen displays and prompts will appear incorrectly (there are some exceptions; see Mah Jongg, for example).

Certain Japanese cartridges are exactly the same as their overseas and American counterparts, and those Japanese cartridges with the same title are listed under the American domestic (81/8200) series instead since that's where the majority of present-day users will find them (e.g., Traffic Jam). However, Japanese-language or otherwise modified versions of these games, even if game clones, are listed here. Also, the same game sold under a different title in Japan is listed here separately, also.

Some of these cartridges were ported to other computers. Where known, this is discussed below. A few had different announced cartridge numbers and the history of a particular game's number is given where known. With the exception of the Mk II BASIC Cartridge, all of these units sold for 4800 yen list.

First Generation Game Cartridges (Japanese)

These first six cartridges were released nearly simultaneously with the Pyuuta in 1982.

All of these cartridges were originally Japanese-language-only as depicted in advertisements and the Pyuuta manual. However, some of these games, such as Saurus Land and Monster Inn, were (also?) made available in English; nevertheless, only Scramble was converted and repackaged for American (USA) sale.

Important note: While the game will play normally, Japanese-language cartridges appear garbled on American Tomy Tutors and the Pyuuta Mk II and Pyuuta Jr. since there are no kana in their system ROMs. You must play them on an original Pyuuta to see the proper characters. If you don't have a Pyuuta, Tomy actually published a reference table of "garbage" to katakana in the Pyuuta Jr.'s manual!

Name Type TP# Stock# Description
Bombman (R) Game Japanese 001E ? [Bombman screen shot.] This is not Bomberman, but Bombman! As such, it has nothing to do with the later game. Hose down bombs thrown at you by a hidden assailant before they turn into mobile murderous maniacs, as well as get the fiery demon that runs around too. (The water turns blue if you're doing it right.) Hard to get the hang of, and kind of dull. Credit: ©1982 Tomy. Original thanks to Junya Kubota. Japanese stock number thanks Hiro, Bryan Roppolo.
Monster Inn (R) Game Japanese 002E ? [Monster Inn screen shot.] Moderately unabashed knock-off of Space Panic; bang holes in the floors and trap the monsters before they get you, filling the hole in after them. Very irritating issues with the controller, especially with the disc pads (it works somewhat better with the joystick), and the whole thing plays like it's on Thorazine. Credit: ©1982 Tomy. Original thanks to Clint Dyer.
Saurusland (R) Game Japanese 003E ? [Saurusland screen shot.] Caveman smacking mammoths and moles and avoiding the volcanic eruptions on a meadow playfield. That's really all there is to it; it doesn't even have levels per se. The depth effect is not convincing given the inevitable collision detection problems. Another particularly weak entry, although the graphics aren't bad. Later ported to MSX computer systems by Colpax, one of the first on the MSX platform (man, why? they could have picked a better game to port than this!), and there is a Flash adaptation complete with original sound effects! In the Flash version, click the blue button to start, cursor controls to move, SPACE to smack. May be related to Tomy's 1982 tabletop game Caveman, which has some suspicious similarities, but it's not at all clear which came first. Credit: ©1982 Tomy. Thanks Chris Collet, Hiro and Bryan Roppolo.
Turpin (R) Game Japanese 004E ? [Turpin screen shot.] A relatively accurate conversion of the Konami Turpin/Turtles (USA) arcade, distributed by Stern in the USA, but missing the cinematics and like Monster Inn it plays quite groggily. The music is wrong too, but the gameplay is generally much the same apart from the speed. Credit: © Konami. Thanks loose_logic, Hiro and Bryan Roppolo.
Frogger (R) Game Japanese 005E ? [Frogger screen shot.] Fair, though not completely faithful, adaptation of the Konami/Sega original. The scoring is all wrong, and so is the music, but it plays pretty well and does not seem to suffer from the speed problems of the other games. Credit: © Konami. Thanks loose_logic, Todd.
Scramble [Japanese] (R) Game Japanese 006E ? [Scramble (Japanese) screen shot.] This is a Japanese-language version of Scramble (8201); see that entry for the rest of the data. Different ROMs, thus, different entries. Credit: © Konami. Thanks Bryan. I left this screenshot the way it is, instead of redoing it on my Pyuuta, just to show you what it comes out as on an American system.

Second Generation Game Cartridges (Japanese)

This second wave of cartridges is mostly in English, and many were cloned or converted for the USA.

Name Type TP# Stock# Description
NightFlight (R) Game Japanese 007E ? [NightFlight screen shot.] Qix-like game where your plane builds barriers in the sky against enemy projectiles by encircling portions of the screen (and not getting your trail caught on anything). Repetitive music and gameplay, but surprisingly addictive and well-designed. Later ported to MSX computer systems by Colpax. Credit: ©1982 Tomy. Thanks Chris Collet, Todd and Bryan.
Turbo 750 (UR) Game Japanese 008E ? Announced, never released, seen in early Pyuuta advertisements.
Marine Adventure (R) Game Japanese 008E ? Cloned as Deep Six (8106). Originally 009E. Credit: ©1982 Tomy -- different ROMs, thus, different entries, though the games play identically. Thanks Todd and loose_logic.
Mission Attack (R) Game Japanese 009E ? [Mission Attack screen shot.] A Hyperspace-like shootemup. Not much here, but kind of trippy-looking. The growling background "rocket" sound is unbelievably annoying, though. Tries to liven it up with multiple stages, including a vertical bars bonus stage and a mountain planetscape, but winds up being the same old thing over and over. Credit: ©1982 Tomy. Thanks Todd and Bryan.
Athletic (UR) Game Japanese 010E ? Announced, never released, seen in early Pyuuta advertisements. Possibly became Athletic Land (013E).
Traffic Jam (R) Game Japanese 010E ? Cloned as Traffic Jam (8103). Credit: ©1982 Tomy -- different ROMs, thus, different entries, though the games play identically.
Space Turbo (UR) Game Japanese 011E ? Announced, never released, seen in early Pyuuta advertisements.
Mystery Gold (R) Game Japanese 011E ? [Mystery Gold screen shot.] Superficially a Dig-Dug clone but with some twists. Dig about like the Dig-Dug guy up to chests, some having money, and some having ghosts, all the while being pursued by other diggers all of which you must kill to advance including the ghosts (but you shoot them, which is very NOT Dig-Dug). They keep reproducing, though, so you need to shoot fast. While there are water reservoirs you can wash nasties away with, they'll drown you too, and the water can unexpectedly flow sideways (!). An interesting concept but complex to learn and unforgivingly difficult for beginners. USA release planned as Demon Diggers (8104), but never actually happened. Credit: ©1983 Tomy. Thanks Chris Collet, Todd.
Don Pan (R)Game Japanese 012E ? [Don Pan screen shot.] This game was actually ported to two architectures, not only MSX computer systems but also the Tandy Color Computer -- which is particularly odd because this means the only true domestic USA version is for the CoCo, not the Tomy Tutor itself. Don Pan (or Donpan depending on where you see it rendered) is a simple sidescroller with you as giant red balloon, puffing air to destroy sharp-beaked birds, bouncing over and even on top of towns and roofs to go home. Grab other balloons (how cannibalistic) to get additional air, or you'll shrink and can't fend enemies off. Gifts hanging from balloons yield bonus points. Multiple stages including an ocean and seashore, and a clever touch is that you can actually bounce on and between houses (it's not just a scrolling backdrop), but the controls and animation are stuttery and most players will find the game, well, flat. Credit: ©1983 Tomy. Thanks Chris Collet, Hiro and Bryan Roppolo.
Athletic Land (R)Game Japanese 013E ? [Athletic Land screen shot.] A Disney tie-in (apparently legally licensed, too) makes this one a unique entry. Metrocross-like dash across an obstacle course with a timelimit. Nice graphics and good skill challenge. A good choice for kids as the controls are very simple and the aim straightforward (when in doubt, dodge). Get apples for bonus but avoid everything else, and make sure you clear those gaps. Features both Minnie and Mickey. Possibly started as Athletic (original 010E) as first announced, and the Disney characters added later. There is an Athletic cartridge announcement as 013E, so that would jive nicely. Credit: ©Walt Disney Productions. Thanks Hiro and Bryan Roppolo.
Guttang Gottong (R)Game Japanese 016E ? This is the Japanese domestic version of Loco-Motion (8203), licensed by Centuri in the USA. Credit: © Konami. Thanks Hiro, loose_logic and Bryan Roppolo.
Maze Patrol (R)Game Japanese 017E ? Cloned as Cave Crawlers (8100). Credit: ©1983 Tomy. Thanks Mike Anderson, Hiro and Bryan Roppolo.
Time Pilot (UR) Game Japanese 018E ? Announced, never released, seen in Pyuuta advertisements. May have become Triplecommand (021E). This was a Konami arcade title, though, so I don't know why Tomy didn't keep the license.
Disney TRON (R)Game Japanese 018E ? [TRON screen shot.] Thanks Todd. Essentially the same as Hyperspace in the USA (8102) -- see that entry for game description -- but badged as a legally licensed Disney movie tie-in (from the landmark film) instead, and reads © 1983 Walt Disney Productions on the spine and on the screen shot at right. It also has a title screen that the USA Hyperspace does not -- different ROMs, thus, different entries. Presumably not released as such in the USA due to licensing limitations. Credit: ©1983 Walt Disney Productions.
Mr. Do! (R) Game Japanese 019E ? [Mr. Do screen shot.] Originally 015E; appears as 024E in some Pyuuta Jr catalogues. Clone of the arcade version, noteworthy as all of the other Tomy arcade ports are Konami games and as such palpably different in feel (for example, missing the usual SCORE1, HI-SCORE, etc.). Nevertheless, a surprisingly good port within the limits of the Tutor's hardware, including the powerball, falling apples and the EXTRA alpha monsters. One small glitch is that the enemy sprites disappear when the alpha monster and entourage descend, probably for technical reasons. However, most of the graphics, level plans, and even music have survived intact although gameplay is a bit slow compared to the arcade. I sound like a broken record with all these complaints about Tomy game ports being slow slow broken record slow, but this is still a remarkably good conversion overall. Credit: ©Universal (appears as Licensed by Universal on the title screen). Thanks to Chris Collet and Junya Kubota. Japanese stock number courtesy Hiro, Bryan.
Bubblegum Street (UR) Game Japanese 020E ? Announced, never released, seen in Pyuuta advertisements.
Bermuda Triangle (R) Game Japanese 020E ? Cloned as Torpedo Terror (8101). Credit: ©1983 Tomy. Thanks Todd, Chris Collet.
3-D Shooting (UR) Game Japanese 021E ? Announced, never released, seen in Pyuuta advertisements. Possibly an early working name for the first version of Battlefighter.
Battlefighter (Original) (UR) Game Japanese 021E ? [Battlefighter screen shot.] Announced and actually got as far as prototyping stage, as seen in the screenshot at right from my Pyuuta Jr circular; appears to be a poor man's Xevious. This version was also announced in the USA as Bombardier (8105) but also unreleased; the Tomy Tutor User Club circular, with a smaller matching screenshot, says, "Your mission, search and destroy. Find the enemy missile sites, fuel tanks and ammo dumps and eliminate them. Sounds easy? Just try it. Oh yes, you have to defend yourself against a barrage of rockets and heat-seeking missiles in the process. Still think it sounds easy? Good hunting and good luck." This version of Battlefighter appears to be a completely different game than Battlefighter (3D) (026E).
Yonnin Majan (Four-Player Mah Jongg) (R) Game Japanese 021E ? [Mah Jongg screen shot.] This cartridge is Japanese-language only. Play Mah-Jongg on the Tomy (not bad!). The interface is a little clumsy, but works well, and has many options. Credit: ©1983 Tomy. Thanks to Junya Kubota and loose_logic. Japanese stock number courtesy Hiro, Bryan. This cartridge is an exception to the rule: it can play in Japanese on American/UK Tutors and the Mk II.
Triplecommand (R)Game Japanese 022E ? [Triple Command screen shot.] Triplecommand (Triple Command?) is a simple Time Pilot-like blastemup with boat, tank and plane stages. The action is pretty quick and the graphics aren't bad, complete with quasi-3D enemies, but control is a little wonky (the rotation can flip) and other than shooting things there's not much else to do. USA release planned as WWII Triple Threat (8107), but never actually happened, and I bet calling it WWII in its home country would have been political suicide -- imagine if there had been a kamikaze stage. Okay, okay, I'll stop now. Possibly originated as Time Pilot (018E). Credit: ©1983 Tomy. Thanks Hiro, Bryan, Chris Collet, James Host.
3-D Maze (UR) Game Japanese 023E ? Announced, never released, seen in Pyuuta advertisements. Doesn't seem to be related to Maze Patrol/Cave Crawlers as that game was already released; might have been a sequel?
SuperBike (ER)Game Japanese 023E ? [SuperBike screen shot.] A motocross-styled clone of Moon Patrol, with two kinds of jumps: a floaty antigravity thing (press up on the stick) that defies gravity until it doesn't, and a high antigravity thing (SL/SR) that defies gravity until you inevitably run into a bird or the chopper dropping bombs. Has gas cans you can rarely reach in place of Moon Patrol's time limit, and the music even sounds like a bad ripoff of Moon Patrol. The main difference, however, is that Moon Patrol is fun and this isn't, even though the graphics are occasionally decent. Pretty much purely of collector's interest. Credit: ©1983 Tomy. Thanks Hiro, Bryan. pyuta2003 confirms this is not a 3-D title (see below).

"3-D" Series/Rittai Geemu (Japanese)

[3-D emblem.]

Late in the Tutor (Pyuuta's) life cycle in Japan, there was a release in 1984-5 of several games billed as "three-D", or rittai (strangely, Maze Patrol/Cave Crawlers is not technically a member of this series, which really is 3-D). None of these titles are known to have made it to American or British shores. These were the last cartridges to be made for the Tomy computers in any market, and carried a special "3-D" badge (like the one above, from Baseball).

Unlike travesties such as the Intellivision Super Graphics hogwash (merely clever programming of the same hardware), the Tomy "3-D" cartridges really are internally different and require additional addressing lines due to their larger 32K ROMs; the Pyuuta and American Tutor only offer 14-bit addressing and these require 15-bit. To be played in the American Tutor and the original Japanese Pyuuta, the Game Adaptor (above) is required to enable the extra addressing line. The Pyuuta Jr. does not need the adaptor and neither does the Pyuuta Mark II, but based on chronology the original Grandstand Tutor probably does. The TeamEurope Game Adaptor clone will also work.

Like the other Japanese cartridges, these sold for 4800 yen. It is believed that Gajigoji and Jack In The Box are (supposed to be) "3-D" games too based on their chronology, despite being unreleased.

Name Type TP# Stock# Description
Rescue Copter (ER)Game Japanese 024E ? [Rescue Copter screenshot.] This amazing (for the technology) shot of the protagonist helicopter while preparing to land on its aircraft carrier really lives up to the 3-D name and Tomy hugely played up the convincing wireframe animation in their magazine adverts. Too bad the actual game itself is incredibly difficult and controlling the chopper is wonky and unpredictable, though my father, an Air Force pilot, would argue that's exactly how flying a real helicopter would be. Regardless of its versimilitude, as a result I ended up killing more people than I rescued and putting this game back in the box. It's pretty cool eye-candy, but that's about all it is. See also the tape version Rescue Copter Jr. (below). Credit: ©1984 Tomy. Thanks Hiro, Bryan, Pyuta2003.
Baseball (ER)Game Japanese 025E ? [Baseball screenshot.] An impressive 8-bit baseball game with a surprisingly rich selection of pitching and fielding options. No management mode, but it's mostly just for arcade play. Two screens, a simple infield view and the quite nicely done outfield view shown in the screenshot. Tips for play: the letters shown after starting the game are "teams." In one player at least, you'll be using SR for your button (unusual). Press and depress for a full swing or tap for a check swing when batting. You can move the batter around too. Wait for the ball to get near the plate before you swing. As for fielding, hold down SR and move in directions to throw (L to 1B, R to 3B, U for home, etc.). To resume play, just wait. Takes a bit to get the hang of, but worth the effort. Credit: ©1984 Tomy. Thanks Hiro, Bryan, Pyuta2003.
Battlefighter (3D) (ER)Game Japanese 026E ? [Battlefighter (3D) screenshot.] Despite the same name, this version is unrelated to Battlefighter (Original) (021E). Pilot your fighter over a landscape of ground and air targets, blowing fighters out of the sky (SL) and plowing ground installations even deeper (SR), while bullets and surface-to-air missiles try to put an early end to your life. The 3-D comes in with zooming-in targets (a la Buck Rogers Planet of Zoom) and an altitude system that changes the perspective of the landscape. Sounds great, plays crummy: the perspective system only serves to mess up your aim when you inadvertently trigger it while moving up and down, the location-based damage system is arbitrary and unpredictable, overall gameplay is difficult (even in its native country -- the manual is dense and long) and the graphics are not convincing. The only bright spot is a cute little intro animation. Worth finding only to collectors because this was the last cartridge released for the Tomy computer series in any market, as evidenced by its 1985 copyright date. Credit: ©1985 Tomy. Thanks James Host, Hiro, Bryan, Pyuta2003.
Gajigoji (UR)Game? Japanese 027E ? [Gajigoji screenshot.] Thanks Hiro, Bryan. Originally 019E, and 022E in some Pyuuta Jr catalogues.. Believed unreleased; this picture is from my Pyuuta Jr. circular. According to the blurb, you are that hungry pink thing destroying the monster's candy house by eating the pillars made out of cake (or at least that's how my warui nihongo translation goes). In its native words, "Aaaaa ... o-hara ippai (ahh, stomach full)."
Jack In The Box (UR)Game? Japanese 028E ? [Jack in the Box screenshot.] Thanks Hiro, Bryan. Originally 022E, and 023E in some Pyuuta Jr catalogues. Believed unreleased; this picture is from my Pyuuta Jr. circular. Translated from the blurb (pardon my inaccuracies): "Alice's mysterious dream story -- collect hearts and spades when they appear from the surprise box[es]. When the pop monster [Jack in the Box?] appears, use your stardust to chase him away."

Other Unreleased Cartridges

These cartridges appear in at least one Tomy domestic Japan marketing circular. I mention them here for completeness, but I am unaware they were ever released: Home Convenience (H1) and Fourth Grade Video School (L1), plus Fifth (L2) and Sixth (L3) in the same series. Their numbering sequence is different from the released Japanese cartridges (the released cartridges through Don Pan also appear in that catalogue, but they have designations of Ex and Exx instead of xxxE; for example, Don Pan itself is E12), possibly reflecting an earlier stock-keeping method.

Japanese Cassette Tape Software

Tomy released several small games and picture shows on cassette throughout the Pyuuta series' lifetime, even after the Mk II. Some are "two packs" and most retailed for 1000 yen, making them the Mastertronic series of the line. They have no copyright information or date.

The interesting thing is that these are universally all GRAPHIC/G-BASIC, allowing people to look at the programs and learn from them or modify them. The TM-xx series have the Mark 2 versions on side A and the original Pyuuta versions on side B; the original tapes and the original Pyuuta G-BASIC versions do not load on an American Tutor or a mk II ("FORM ERR"), and at least the tapes I own say "not for use with Tomy Pyuuta Jr.". Doesn't matter as they were never sold in the USA anyway.

It is not clear to me exactly which titles were released when, or whether some titles were released at all; even in their native country they're quite rare. I own five of these tapes so far and it is likely that the Blackbeard tape exists too as it is copiously documented in Tomy marketing material, and Math Class has also been independently verified. On the other hand, although there are credible screenshots available of many of the TM-xx series (the pictures below are scanned off my Pyuuta mk II box), only TM-02 and TM-03 have been physically confirmed to date. That said, all nine TM-series tapes were published in type-in format in the mk II Original Software Program Collection book (see below), so at least code existed for all of them.

Name Type TP# Stock# Description
Blackbeard Crisis One-Hair Game (Kurohige Kiki Ichi-Kami Geemu) [A]

Slot Machine [B]

Game ? ? Side A was apparently packed in with Pyuuta Data Recorders (minus side B), and both games in updated form appear on the second coin-op Pyuuta-kun. The slot machine is straight-forward; the Blackbeard game apparently involves predicting where his sword will point after he hides behind a barrel. A simple party guessing game.
Nasty Hammer (Ijiwaru Hammaa) [A]

Picture of Mt. Fuji and Shinkansen Bullet Train [B]

Game ? ? [Mt. Fuji screenshot.] There is no TP# or Stock# on the cassette, instruction sheet or case. A whack-a-mole style game in an apartment building, and a nice picture of Mt. Fuji with an animated train (the instruction sheet goes to great pains to say "This is not a game!"). Tomy used the Fuji-yama backdrop for advertising the Tutor in the USA, even though this tape wasn't available there; this shot is out of the Purcell Pamphlet.

In one of the Tomy Japanese marketing circulars, the entire G-BASIC source code of Nasty Hammer is provided. This isn't as generous as it sounds, however, because you still have to draw the graphics yourself!

One-Shot Reverse Torpedo Warfare (Ippatsu Gyakuten Gyoraisen) [A]

UFO Attack [B]

Game ? ? There is no TP# or Stock# on the cassette, instruction sheet or case.

[One-Shot Reverse Torpedo Warfare screenshot.] Side A is a very simple timed shoot-em-up where you move a target crosshair from your bunker to fire upon a ship in the distance. You have to lead the target, which is interesting, but the ship merely moves right to left at a constant rate of speed (and your crosshairs don't go up or down), so positioning yourself and then simply pressing SL or SR when the ship gets to the right edge of the crosshairs will do. Still, the graphics at least aren't bad. Note the backing store for the ship at lower right. Press RT to replay when you run out of time.

[UFO Attack screenshot.] Side B is similar, but instead you chase an alien. This time your crosshairs can go up and down, but you can't move diagonally, but the UFO can and you still have to lead it to get the shot. Shooting the non-moving aliens doesn't seem to do anything and the UFO will actually erase them if it moves over one! Whereas Side A was childishly easy, Side B is buggy and unnecessarily frustrating, and you don't even get a nice backdrop this time.

Being G-BASIC games I didn't expect a lot from this tape, but I am surprised to say it didn't even meet that low of a bar.

You can play this tape in Tutti II.

Graffiti Board (Rakugaki Boodo) [A]

Fashion Plate [B]

Game ? ? There is no TP# or Stock# on the cassette, instruction sheet or case.

[Graffiti Board screenshot.] If using GRAPHIC mode to draw pictures was too difficult for you, Side A is right up your alley where you can move a very slow cursor with the joystick and draw 8x8 blocks in colour on the screen. SL drops paint, SR cycles the colour selector. But, since it's on the standard GRAPHIC screen, you can save your work, at least.

[Fashion Plate screenshot.] On the other hand, Side B is rather graphically impressive, if (by modern standards) a bit sexist. Vaguely reminiscent of 1984's Epyx Barbie, you can dress up the model in one of multiple ensembles with your choice of four hair bow colours, seven tops, two skirts, slacks and shorts. SL cycles through the choices and SR swaps the current clothing with the selected one. There's not a lot to it and I'm not sure a modern kid would respond in the same way to what is essentially a modern version of dolly dressup, but the graphics are well-done and I can see it being entertaining to a young child back in the day.

You can play this tape in Tutti II.

Math Classroom (Sansuu Kyooshitsu) [A]

School of Numbers (Suu No Gakkoo) [B]

Educational? ? ? I presume some sort of math quiz, in which case the Pyuuta was doing about as well with educational titles as the Tutor.
Field Horse Racing Game TM-01 ? [Field Horse Racing screenshot.] A simple horse race arcade game.
Moon Landing Game TM-02 ? [Moon Landing screenshot.] A 2-D Lunar Lander-like game with multiple targets.
Mouse's Cheese-Stealing Game (Nezumi No Chiizu Tori Geemu) Game TM-03 ? [Mouse's screenshot.] Quick-reflex game to steal the cheese while the cat is sleeping. There appears to be two versions of this, one that is Pyuuta only (unnumbered?), and one that is both (TM-03).
Out-Puzzle Game TM-04 ? Beats me. Documented on several Pyuuta sites.
Dash! 100 Meters Game TM-05 ? [Dash 100 Meters' screenshot.] Fast mini-track and field scenario. The record keeping feature is interesting. Note the letters at the lower portion of the screen, possibly there as a backing store.
Booby Prize Quiz Game TM-06 ? I hate to ask what the prize actually is.
Tag (Jintori) Game TM-07 ? Some sites translate this as Tom Tiddler's Ground or Prisoner's Base.
Rescue Copter Jr. Game TM-08 ? Probably does not have the 3-D effects of Rescue Copter.
Ski Jump Game TM-09 ? Self-explanatory, I think.


All nine of the TM-series tapes were published as a book of type-in GBASIC programs for the mk II entitled "ぴゅう太 mk II オリジナルソフトプログラム集" ("Pyuuta mk II Original Software Program Collection"). They will work as-is with an American Tutor. A PDF version is available from AtariAge.

Japanese Magazine Type-Ins

At least one Japanese magazine (Micro-Computer BASIC) is known to have released type-in programs for the Japanese dialect of GBASIC and the BASIC-1 equipped Mk II. It is not known if they were released on tape or in any other format. There are some scans from the 11/85 and 12/85 issues at the Pyuuta Palace (via Wayback Machine). The BASIC-1 code should work on an American Tutor.

Third-Party Japanese Tapes

Approximately 10-15 copies each of a set of at least eight (ten?) tapes were made as a retro release in 2018 by doujin group Pyuutabuya; they were available at retail in at least one store with an MSRP of ¥649 each and sold out quickly, though a couple copies are known to have made it out of Japan. They only work with G-BASIC, and thus only with the original Pyuuta. The titles have PK-00x SKUs and included Zanapyuu, a maze game, and Splapyuun, themed with a squid. I don't have a set and I know nothing else about them other than their existence.

USA/American Domestic Cartridges

Virtually all the American cartridges were released between 1983-4. In general, the American domestic cartridges are identical to the original Japanese cartridges, and have exactly the same programming. However, bcause the American Tomy Tutor was targetted at the home and education market, several USA-specific cartridges emerged as the 8300 series, and these do not have a Japanese counterpart.

USA/American Domestic Game Cartridges (8100 Series)

For some reason not all the Japanese games made it over here, in particular the first generation games (except Scramble).

If you're a Japanese Pyuuta user with an American 8100 or 8200 series cartridge, it will play just fine in your Pyuuta Mark 1, Mk 2 or Jr. (but see the 8300 series if you have one of those).

The American serial numbering system places all the original Tomy games in the 8100 series, while all arcade ports are listed under 8200. As sold originally, these cartridges had an MSRP of $29.95 each (except Deep Six which was only $24.95, and Demon Diggers, Bombardier and Triple Threat were also announced as $24.95 despite being unreleased).

Name Type TP# Stock# Description
Cave Crawlers (U) Game ? 8100 (clone of Maze Patrol (Japanese 017E)) [Cave Crawlers screenshot.] Clone of Maze Patrol (Japanese 017E). Tomy Tutor's equivalent of Wolf 3-D, minus the Nazis and the texture mapping. Wander the maze with a limited air supply looking for numbered keys to open the exit (which requires one at random), hampered by teleporters and monsters (you have a gun), but assisted by air geysers and your own ingenuity. A map is available on the other fire button, but wastes time. Nice perspective graphics; somewhat sluggish and only rendered at 90-degree angles, but hey, it's 1983. Multiple, random? mazes, so had the most replay value of any of the games. Credit: ©1983 Tomy.
Torpedo Terror (U) Game ? 8101 (clone of Bermuda Triangle (Japanese 020E)) [Torpedo Terror screen shot.] Clone of Bermuda Triangle (Japanese 020E). One of the stupidest games in this line is this anaemic submarine-themed shooter. Pilot a submarine in a completely unrealistic manner and shoot all the others. I was bored to tears within minutes. Credit: ©1983 Tomy.
Hyperspace (C) Game ? 8102 (clone of Disney TRON (Japanese 018E)) [Hyperspace screen shot.] A quasi-3D space shooter with some clever graphics; attack an onslaught of Recognizers and probes in a grid-like black hole as you try to escape. An approaching Recognizer can either turn green and return fire, or turn purple and fuse into the grid to block your movements. However, while the gameplay is fast and furious, the rotation controls flip which can be initially frustrating. That said, this game is nearly as popular as Traffic Jam when I exhibit the Tutor at computer festivals because it's quick to pick up the basics. Credit ©1983 Tomy. Otherwise identical to TRON (Japanese 018E) except not being Disney-licensed (probably for copyright reasons in the United States). Note that the Recognizers still survived though!
Traffic Jam (C) Game ? 8103 [Traffic Jam screenshot.] Fun stuff; paint the roads blue and avoid the chase cars, white roadblocks and the steamroller. Collect gas cans and you can mow them down for a few seconds by hitting the button, or get the BONUS letters for a big payoff! Only two screens, sadly, but hands down the best soundtrack and graphics of the lot. This game is endlessly played by people at VCF for hours on end -- that's pretty good affirmation right there -- and it is definitely my favourite Tomy Tutor game of all time. Credit: ©1983 Tomy. Otherwise identical to Traffic Jam (Japanese 010E) except for the Japanese copyright date of 1982 -- different ROMs, thus, different entries.
Demon Diggers (UR) Game ? 8104 (clone of Mystery Gold (Japanese 011E)) Clone of Mystery Gold (Japanese 011E); never released in USA. See the original Japanese entry for description and screenshot. Thanks to Chris Collet, and to James Host for the stock number.
Bombardier (UR) Game ? 8105 (clone of Battlefighter (Original) (Japanese 021E)) Clone of Battlefighter (Original) (Japanese 021E); never released in USA. See the original Japanese entry for description and screenshot. Not related to the later 3D version (026E). Thanks to James Host for the stock number.
Deep Six (U) Game ? 8106 [Deep Six screenshot.] Undersea shooter; annihilate all the piranha (and a bonus trigger happy trigger fish: you can shoot his projectile!) and jellyfish (of varying sizes) to face the octopi and the treasure chest. You can't kill the octopi, and they'll shoot you with ink balls, but stun them and you might be able to sneak past them. Nice action, reasonable graphics, so-so sound, and very tough to win: maddening control gives it the learning curve from hell (it took me ages to beat the octopi). Three screens, though -- a first for Tomy cartridges which usually had only one or two. Gameplay tip: since you can only have one projectile in flight, linger close to and shoot towards edges to recycle your weapon faster should you miss. Credit: ©1983 Tomy. Otherwise identical to Marine Adventure (Japanese 008E) except for the Japanese copyright date of 1982 -- different ROMs, thus, different entries.
WWII Triple Threat (UR) Game ? 8107 (clone of Triple Command (Japanese 022E)) Clone of Triple Command (Japanese 022E); never released in USA. See the original Japanese entry for description and screenshot. Thanks to Chris Collet, and to James Host for the stock number.

USA/American Domestic Game Cartridges (8200 Series)

These seem to all be arcade ports. As sold originally, these cartridges were somewhat more expensive than the 8100 series, at $39.95 each.

Name Type TP# Stock# Description
Pooyan (C) Game ? 8200 (Japanese 0014E (R)) [Pooyan screen shot.] An unfaithful implementation of the Konami/Stern original; no intro animation, no bonus level, and a lot of arcade version gameplay tricks just don't work here (particularly with the Bacon Bombs). Kept the music and the big-rock level, though, and despite its flaws still manages to be entertaining. Credit: ©1983 Tomy. ©1982 Konami Industry. Original Japanese version credit: ©Konami. Japanese stock number courtesy Hiro, Bryan.
Scramble (C) Game ? 8201 [Scramble screen shot.] Adaptation of the Konami/Stern original, the smash-hit predecessor to Super Cobra. Though it plays well, it's just as herky-jerky as the arcade version (so unfortunately a very faithful translation) and doesn't feel as polished as the other American arcade ports. Also available in a Japanese-language version (see 006E). Credit: ©1983 Tomy. ©1981 Konami Industry. Thanks to Russ Perry, Jr. for the original heads-up.
Jungler (U) Game ? 8202 (Japanese 015E (R)) [Jungler screen shot.] Cannibalistic worms slither about in a maze, desperately trying to consume each other and anything else that moves. Direct port of the Konami/Stern original and a very good translation (gameplay is near identical) that doesn't suffer from the speed problems of some of the other ports. Hands down the best one in this series. Japanese version originally 017E. Credit: ©1983 Tomy. ©1981 Konami Industry. Original Japanese version credit: ©Konami. I have this cartridge now, but thanks to Russ Perry, Jr. for the heads-up and James Host for the info, originally.
Loco-Motion (C) Game ? 8203 (clone of Guttang Gottong (Japanese 016E)) [Loco-Motion screen shot.] Clone of Guttang Gottong (Japanese 016E). Another arcade port; touchy controls at times and slightly more difficult than the arcade version, but overall accurate and fun. My favourite Loco-Motion port is still the Intellivision's, but this one is not far behind. Credit: ©1983 Tomy. ©1982 Konami Industry. Original Japanese version credit: ©1981 Konami.

USA/American Domestic Home Titles (8300 Series)

Because Tomy USA was touting the Tomy Tutor as an educational computer and a home application computer as well as a games computer (playing both ends of the field, as it were), these cartridges were announced as part of the original Tomy rollout. Only "Car-Azy Racer," a multi-subject race-theme drill written in conjunction with American courseware company Wordwright, emerged in any quantity. As sold originally, these cartridges had an MSRP of $39.95 each.

This cartridge line is specific to American audiences and its sole representative is rather hard to come by, so it's a prize for collectors. Note to original Japanese Pyuuta users: "Car-Azy Racer" will appear garbled on Japanese systems because there are no lower-case characters in the system ROMs. It runs normally on the Mark 2. Obviously, because there's no keyboard, it is unplayable on the Jr.

Name Type TP# Stock# Description
Type Attack (UR) Educational ? 8300 This cartridge is not known to be released, but has been documented in Tomy catalogues. Typing tutor program (similar to Letter Invaders in the Kriya '80's Typing Tutor III package).
Space Division (UR) Educational ? 8301 [Space Division mockup screen shot.] This cartridge is not known to be released, but has been documented in Tomy catalogues. Division tutor; if you get twenty right, you blast off! Alluded to on the American Tutor's box and mentioned in the Purcell Pamphlet with a mockup screenshot.
Car-Azy Racer (R) Educational ? 8302 [Car-Azy Racer screen shot.] For a computer that claimed to be big on kid's stuff, this is the only released educational title I know of. Combined basic math and spelling skills with simple games. Nice graphics but ultimately shallow and rather repetitive nature, though probably more due to the limitations of the cartridge than bad design. Tests on parts of speech, decimal places, basic arithmetic, geometric relations and antonyms based on skill level selected; also included an in-depth manual to integrate with the game. Full kits with manual are quite uncommon. Credit: ©1983 Wordwright. ©1983 Tomy.
Household Management (UR) Home ? ? [Household Management mockup screen shot.] Mentioned in the Purcell Pamphlet with a mockup screenshot.
Personal Finance (UR) Home ? ? [Personal Finance screen shot.] Mentioned in the Purcell Pamphlet. This scan is a mockup screenshot from the Tomy Tutor box.


TeamEurope issued two multicarts in 2018 in limited quantities. They are compatible with all Tomy computers.

Name Description
Flash Cartridge Cartridge bare board labeled "Flash Cartridge" with a single ROM labeled "VERSION 1" and a set of five DIP switches. This unit contains (with bit patterns left to right, 1-5) Athletic Land (11111), Bermuda Triangle/Torpedo Terror (11110), Bombman (11101), Cave Crawlers/Maze Patrol (11100), Deep Six (11011), Don Pan (11010), Frogger (11001), Loco-Motion/Guttang Gottong (11000), Hyperspace (USA) (10111), Jungler (10110), Marine Adventure (10101), Mission Attack (10100), Monster Inn (10011), Mystery Gold (10010), Night Flight (10001), Pooyan (10000), Saurusland (01111), Scramble (USA) (01110), Scramble (Japan) (01101), Traffic Jam (Japan) (01100), Traffic Jam (USA) (01011), Triple Command (01010), Tron (Japan) (01001), Turpin (01000), Car-azy Racer (00111), Superbike (00110), Mr. Do! (00101) and Yonnin Majan (00100). Note that some clones are treated separately despite playing indistinguishably due to differing ROMs. This includes all the known released non-3D cartridges except for the Demonstration Cartridges.
3D Multi-Game Cartridge [Pitfall screenshot.] Sealed black cartridge with two DIP switches. This unit contains (with bit patterns left to right, 1 and 2) Baseball (11), Battle Fighter (3D) (10), Rescue Copter (01) and the only physical release of Pitfall! for the Tomy Tutor, ported from the Retroclouds port to the TI-99/4A (00). This includes all the known released 3-D cartridges. A Game Adaptor (either the original or the TeamEurope clone) is required.

Tomy Tutor User Club Tapes

The only third-party software produced commercially for the Tutor during its lifetime appears to have been this selection of BASIC/GBASIC cassette titles released through the Tomy Tutor User Club, released in small local quantities after the demise of the Tutor and first advertised in 1984 through 1985. Prices are from the User Club newsletter.

Name Type Description
Educational Software Package ($20) Educational Includes addition, subtraction, multiplication, division and spelling drills. Six levels of play.
GBASIC Graphics Package ($20) Utility 32 GRAPHIC and GBASIC-based designs and samples on cassette with a GBASIC tutorial manual and sample programs.
Math Teacher ($10) Educational "No-frills math tutorial" including mixed problems and algebra.
Household Budget Management ($10) Home Spreadsheet-like "what if" tool for budget and expense tracking with monthly and YTD summaries.
BANG! ($5) Game Quick-draw game for young children.
Arcade Action Pak ($15) Game Collection of four GBASIC games: GAMARAY, a space shootemup; SPLASH, using a moveable fortress to shoot aircraft (but don't sink); CROSFRE, a linear shooter; and ARMGEDN, a Devil's Hollow-like game where the object is to nuke Old Scratch himself. Written and sold by member Greg Stalians.

The Club also produced two books, Fifty Tomy Tutor Programs and TT BASIC Programming Lessons, and published a regular newsletter.

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