Tomy Tutor Scans and Photographs
Last modify 3 April 1999.
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A rear view of the Tutor, from the owner's manual, plus a sketch
of the cassette recorder, the joy controllers, the television set, and
your friendly 110V house socket. (See the Incomplete
Catalogue for part numbers/stock numbers.) A photograph of the actual
rear layout is on the Photographs page.
Various ports are indicated with coloured arrows. Here they are:
Purple is the internal power supply.
It looks rather flimsy but amazingly, since I've had it since 1983, is
ridiculously reliable. Unlike a certain C64 brick supply I could mention
Blue is the I/O port. It is shown open
here but the one on my model has a panel screwed over it, closing it off.
I know of no peripherals extant that connect to it, but Tomy was talking
the usual modems and printers for it.
Yellow is the joyport. Joysticks and
joy controllers connect here. 9-pin DSUB but NOT Atari compatible. I found
this out the hard way when I plugged the stick into my C64 and pressed
the fire button. The screen went black. (Mercifully, no permanent damage,
Green is the (colour of her kind ...
Pink Floyd joke, sorry) cassette interface. It's a five-pin DIN plug that
terminates in two monaural 1/8" analogue minijacks, one for input, one
for output, that plug into the cassette recorder. On mine they plug into
the back, not the side, but the manual was apparently written before the
cassette recorder was released.
Red is the monitor outputs. Alas, not
separated video, so not very high quality (thus the screen shots on this
site have bad clarity for reasons other than being sucky scans ;-). Audio
is mono only.
Cyan is the RF output, going to your
friendly colour TV set. I only have an NTSC version. Presumably there was
a PAL version, but I've never seen one.
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A scan of the Tutor keyboard layout, from the manual. Coloured arrows
point out keys of interest. (A note: The @ symbol next to the RT [RETURN]
key is not the @ that appears on the keyboard. Their @ is more of a circle
with a lower-case a in it. This didn't scan through, so I added the @,
but this is just for the purists among you.) A photograph of the layout
is on the
For some reason there is no BACKSPACE or moral equivalent.
You have to use the left cursor key to back up, and if you want to rub
something out, use the space bar. Command line editing is not its strong
Green is the LOCK key, really an ALPHA
LOCK key, which is itself really a CAPS LOCK key. A strange place for it,
but then you really didn't use it all that much. (quickness of the eye/deceives
the mind/Envy is the bond ...)
Red is not only the arrow on the shift
key, but also the colour your face got when fumbling for it. Not only is
it just as tough to press as the other keys, but there's only
of them, and it's so out of the way it's impossible to touch type with.
Blue is the MOD key. It switches modes
in the paint program mode, and also acts as a BREAK key.
Purple is the MON key. The manual says
it's for giving 'your computer special orders'. In practice, it returns
you to the menu out of cartridge games and in graphics mode, it launches
the monitor where you can access the GBASIC interpreter (but with a cartridge
plugged in, it exits graphics mode because the cartridge is banked into
that portion of memory).
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