Because of the relative rarity of the Tomy Tutor system to begin with, cartridge notations (Common, Uncommon, Rare, Extremely Rare, UnReleased) should be considered relative to the Tutor system and not generally common, rare, etc. Also, as my target audience is in the USA, rarity should also be considered relative to America; some of the Japanese cartridges are actually quite common in Japan by comparison.
Screenshots come from various places: preferentially, they were generated in MESS, or by screen grabs from my Pyuuta and Tomy Tutor. A few are box scans or sourced elsewhere that I've been too lazy to redo ... ^_^;; For games I do not own, or were not released, screenshots come from product circulars or catalogues that reference them instead.
Last modify 6 July 2014.
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|Tomy Pyuuta (main unit)||n/a||TP 1000||?||The original Japanese version (see the Pyuuta section).|
|Grandstand Tutor||n/a||TP 1000?||?||Placeholder for the original Grandstand Tutor, known only introduced in the UK.|
|Tomy Tutor (main unit)||n/a||TP 1000||8000||Main unit. PAL units seem to have the same TP and stock numbers (can't confirm this).|
|Pyuuta Mk II||n/a||TP 1007||?||The Mk II ("Pyuuta Mark 2") is the second version of the Japanese Pyuuta main unit (see the Pyuuta section).|
|Pyuuta Carrying Case||Accessory||?||?||Optional "hard" plastic carrying case for the Pyuuta and Pyuuta Mk II. This was not sold in the original package. See the Pyuuta Section for a photograph. I don't have a TP# for this; it does not appear on the case or on the documentation sheet. A Pyuuta mk II-era catalogue gives its MSRP as around 6800 yen.|
|Joy Controllers (2)||Peripheral||TP 1101||?||Japan only. Pair of joy controllers terminating in one joystick plug that plugs into the joyport. Two fire buttons on each; disc controllers (a la Intellivision); included with Pyuuta and Pyuuta Jr (but not the Mk II, which came with TP 1102).|
|Joy Controllers (2)||Peripheral||TP 1102||8020||USA-localized disc controller set, which was included with the Anglicized Mk2 but not with the Tomy Tutor! Sheesh, what a bunch of cheapskates! Otherwise identical to TP 1101 except for English labeling. A photograph is on the Photographs page.|
|Joy Stick||Peripheral||TP 1103||8023||Single joystick, plugs into 9-pin joyport. Two fire buttons, SL and SR. Requires King Kong tensile strength to move the thing. Note how Tomy calls it two words "Joy Stick" -- this is even on the box -- but the joystick itself has "JOYSTICK." We'll let you know when they come to a decision on this. A photograph is on the Photographs page. Warning: Not TI or Atari compatible! Uses weird pinout!|
|Game Adapter||Peripheral||?||?||A conversion box for the original Pyuuta to allow the later 3-D Game series to be playable (enables the additional addressing lines). Connects to the I/O port. Not needed for the Jr., Mk II or Tutor. A Pyuuta mk II-era catalogue gives its price as 2400 yen. My Game Adaptor does not appear to have any TP or stock number on the box or unit.|
|Printer Interface||Peripheral||?||?||A printer interface sold specifically for the mk II, probably Centronics-style. A Pyuuta mk II-era catalogue gives its price as 6800 yen. You can build your own with this schematic; this device probably does work with regular Tutors too. The BASIC-1 cartridge for the Pyuuta fills this niche for that system (below).|
|Expansion System||Peripheral||TP 1500||?||The Tomy Expansion System is a large chassis extremely similar in appearance to the TI Peripheral Expansion System (a/k/a the "Peripheral Expansion Box" or PEB). Mentioned in both the Purcell Pamphlet and the Tomy Demo Cartridge, although the Cartridge refers to it as the TI Adapter (!!); see the Myth-Marketing-Muddle page for information and a photograph. Vapourware.|
|BASIC-1 Cartridge (Pyuuta) (ER)||Expansion||TP 1521||?||This unusual device is not actually a regular cartridge; it is an expansion unit that attaches to the I/O port with a copy of the BASIC ROM (the same as in the US Tomy Tutor) and a printer interface. The interface probably uses Centronics signals but is not IEEE-1284. The I/O connection is to map the BASIC ROM in since the Pyuuta CLA can't do that from the cartridge port. An overlay for the keyboard is included. The Mk II has a completely different cartridge (below).|
|BASIC-1 Cartridge (Mk. II) (ER)||Expansion||?||?||Unlike the Pyuuta version, the Mk II BASIC-1 cartridge is simply a regular cartridge with the BASIC ROM; the ROM is otherwise identical. However, because it relies on the odd CLA in the mk II, it almost certainly won't work in the Pyuuta. I list it here because of its relationship to the original BASIC-1 and its differences from regular game cartridges. It originally retailed for around 5800 yen. Credit: ©1984 Tomy. At least one site hints at a BASIC-2.|
|Floppy Disk Drive||Peripheral||TP 1530||?||5.25" floppy disk drive, presumably connects to the Tutor via the Expansion System. See the Purcell Pamphlet for information and a photograph. Curiously not mentioned explicitly by the Tomy Demo Cartridge. Vapourware.|
|Data Recorder||Peripheral||TP 1540||8022||Cassette recorder modified for the Tutor/Pyuuta using a digital format
(see our XTOMYDEV section).
Plugs into 5-pin DIN port on unit rear. 600 baud
interface and manually operated. The cable is not available separately, but
you can build your own with this
A photograph is on the Photographs page.
The cassette recorder went through a few cosmetic?
changes in its development; there
is an earlier incarnation apparently never released but photographed in the
The Pyuuta Data Recorder came with a copy of Blackbeard Crisis (see Tape section). The American version came with a smile.
|Printer||Peripheral||?||?||Printer of unknown speed or type (possibly thermal). I put it with the other TP 15xx peripherals because its TP# was likely in this range. Mentioned in both the Purcell Pamphlet and the Tomy Demo Cartridge (as L.Printer, presumably meaning Line Printer); see the Myth-Marketing-Muddle page for information and a photograph. Vapourware.|
|Voice Synthesizer||Peripheral||?||?||Speech synthesis module, unknown if played from canned vocabulary or could actually build words from phonemes. I put it with the other TP 15xx peripherals because its TP# was likely in this range. Mentioned in both the Purcell Pamphlet and the Tomy Demo Cartridge; see the Myth-Marketing-Muddle page for information and a photograph. Vapourware.|
|Display Stand||Accessory||?||?||Desk-type stand with a built-in TV shelf. Sold through Tomy and later at fire-sale rates through the Tomy Tutor User Club in the USA.|
|Pyuuta Jr.||n/a||TP 2001||?||The console version of the Pyuuta (see the Pyuuta section).|
|Pyuuta Jr. Data Recorder Interface||Peripheral||TP 2501||?||The Jr Data Recorder Interface is required to enable cassette tape loads and saves on the Jr. -- without it, there's nowhere to plug the cassette recorder in. These are quite hard to find, but at least one has been seen in the wild. See the Pyuuta section.|
Both the USA and Japan had respective localized demonstration cartridges for their units; I have the American Demo Cartridge (labeled "Tomy Tutor Demonstration Cartridge" ©1983 Tomy) and present a discussion, plus a video of the animation, on the Myth-Marketing-Muddle page. It is not otherwise labelled, has no visible TP# or stock#, and does not seem to have ever been sold to consumers.
Both of these units are extremely difficult to find; this is the only USA one I have in fact ever personally encountered. I have also seen auctions for the Japanese version on Japanese sites (sadly out of cost range at that time), so I know that both versions do actually exist. If you are able to provide the Japanese version or at least a chip dump, I would be eternally grateful.
Despite being made for the Japanese market, the majority of Japanese domestic cartridges are English-language except where noted, and will play normally on a USA or UK Tutor. Even if they are Japanese-only, the game still plays although screen displays and prompts will appear incorrectly (there are some exceptions; see Mah Jongg, for example).
Certain Japanese cartridges are exactly the same as their overseas and American counterparts, and those Japanese cartridges with the same title are listed under the American domestic (81/8200) series instead since that's where the majority of present-day users will find them (e.g., Traffic Jam). However, Japanese-language or otherwise modified versions of these games, even if game clones, are listed here. Also, the same game sold under a different title in Japan is listed here separately, also.
Some of these cartridges were ported to other computers. Where known, this is discussed below. A few had different announced cartridge numbers and the history of a particular game's number is given where known. With the exception of the Mk II BASIC Cartridge, all of these units sold for 4800 yen list.
All of these cartridges were originally Japanese-language-only as depicted in advertisements and the Pyuuta manual. However, some of these games, such as Saurus Land and Monster Inn, were (also) made available in English; nevertheless, only Scramble was converted and repackaged for American (USA) sale.
Important note: While the game will play normally, Japanese-language cartridges appear garbled on American Tomy Tutors and the Pyuuta Mk II and Pyuuta Jr. since there are no kana in their system ROMs. You must play them on an original Pyuuta to see the proper characters. If you don't have a Pyuuta, Tomy actually published a reference table of "garbage" to katakana in the Pyuuta Jr.'s manual!
|Bombman (R)||Game||Japanese 001E||?||This is not Bomberman, but Bombman! As such, it has nothing to do with the later game. Hose down bombs thrown at you by a hidden assailant before they turn into mobile murderous maniacs, as well as get the fiery demon that runs around too. (The water turns blue if you're doing it right.) Hard to get the hang of, and kind of dull. Credit: ©1982 Tomy. Original thanks to Junya Kubota. Japanese stock number thanks Hiro, Bryan Roppolo.|
|Monster Inn (R)||Game||Japanese 002E||?||Moderately unabashed knock-off of Space Panic; bang holes in the floors and trap the monsters before they get you, filling the hole in after them. Very irritating issues with the controller, especially with the disc pads (it works somewhat better with the joystick), and the whole thing plays like it's on Thorazine. Credit: ©1982 Tomy. Original thanks to Clint Dyer.|
|Saurusland (R)||Game||Japanese 003E||?||Caveman smacking dinosaurs and moles and avoiding the volcanic eruptions on a meadow playfield. That's really all there is to it; it doesn't even have levels per se. The depth effect is not convincing given the inevitable collision detection problems. Another particularly weak entry, although the graphics aren't bad. Later ported to MSX computer systems by Colpax (man, why? they could have picked a better game to port than this!), and there is a Flash adaptation complete with original sound effects! In the Flash version, click the blue button to start, cursor controls to move, SPACE to smack. Credit: ©1982 Tomy. Thanks Chris Collet, Hiro and Bryan Roppolo.|
|Turpin (R)||Game||Japanese 004E||?||A relatively accurate conversion of the Turpin/Turtles (USA) arcade, distributed by Stern in the USA, but missing the cinematics and like Monster Inn it plays quite groggily. The music is wrong too, but the gameplay is generally much the same apart from the speed. Credit: © Konami. Thanks loose_logic, Hiro and Bryan Roppolo.|
|Frogger (R)||Game||Japanese 005E||?||Fair, though not completely faithful, adaptation of the Sega original. The scoring is all wrong, and so is the music, but it plays pretty well and does not seem to suffer from the speed problems of the other games. Credit: © Konami. Thanks loose_logic, Todd.|
|Scramble [Japanese] (R)||Game||Japanese 006E||?||This is a Japanese-language version of Scramble (8201); see that entry for the rest of the data. Different ROMs, thus, different entries. Credit: © Konami. Thanks Bryan. I left this screenshot the way it is, instead of redoing it on my Pyuuta, just to show you what it comes out as on an American system.|
|NightFlight (R)||Game||Japanese 007E||?||Qix-like game where your plane builds barriers in the sky against enemy projectiles by encircling portions of the screen (and not getting your trail caught on anything). Repetitive music and gameplay, but surprisingly addictive and well-designed. Later ported to MSX computer systems by Colpax. Credit: ©1982 Tomy. Thanks Chris Collet, Todd and Bryan.|
|Turbo 750 (UR)||Game||Japanese 008E||?||Announced, never released, seen in early Pyuuta advertisements.|
|Marine Adventure (R)||Game||Japanese 008E||?||Cloned as Deep Six (8106). Originally 009E. Credit:©1982 Tomy. Thanks Todd and loose_logic.|
|Mission Attack (R)||Game||Japanese 009E||?||A Hyperspace-like shootemup. Not much here, but kind of trippy-looking. The growling background "rocket" sound is unbelievably annoying, though. Tries to liven it up with multiple stages, including a vertical bars bonus stage and a mountain planetscape, but winds up being the same old thing over and over. Credit: ©1982 Tomy. Thanks Todd and Bryan.|
|Athletic (UR)||Game||Japanese 010E||?||Announced, never released, seen in early Pyuuta advertisements. Possibly became Athletic Land (013E). 010E is now Traffic Jam (see USA cartridges).|
|Space Turbo (UR)||Game||Japanese 011E||?||Announced, never released, seen in early Pyuuta advertisements.|
|Mystery Gold (R)||Game||Japanese 011E||?||Superficially a Dig-Dug clone but with some twists. Dig about like the Dig-Dug guy up to chests, some having money, and some having ghosts, all the while being pursued by other diggers all of which you must kill to advance including the ghosts (but you shoot them, which is very NOT Dig-Dug). They keep reproducing, though, so you need to shoot fast. While there are water reservoirs you can wash nasties away with, they'll drown you too, and the water can unexpectedly flow sideways (!). An interesting concept but complex to learn and unforgivingly difficult for beginners. USA release planned as Demon Diggers (8104), but never actually happened. Credit: ©1983 Tomy. Thanks Chris Collet, Todd.|
|Don Pan (R)||Game||Japanese 012E||?||This game was actually ported to two architectures, not only MSX computer systems but also the Tandy Color Computer -- which is particularly odd because this means the only true domestic USA version is for the CoCo, not the Tomy Tutor itself. Don Pan (or Donpan depending on where you see it rendered) is a simple sidescroller with you as giant red balloon, puffing air to destroy sharp-beaked birds, bouncing over and even on top of towns and roofs to go home. Grab other balloons (how cannibalistic) to get additional air, or you'll shrink and can't fend enemies off. Gifts hanging from balloons yield bonus points. Multiple stages including an ocean and seashore, and a clever touch is that you can actually bounce on and between houses (it's not just a scrolling backdrop), but the controls and animation are stuttery and most players will find the game, well, flat. Credit: ©1983 Tomy. Thanks Chris Collet, Hiro and Bryan Roppolo.|
|Athletic Land (R)||Game||Japanese 013E||?||A Disney tie-in (apparently legally licensed, too) makes this one a unique entry. Metrocross-like dash across an obstacle course with a timelimit. Nice graphics and good skill challenge. A good choice for kids as the controls are very simple and the aim straightforward (when in doubt, dodge). Get apples for bonus but avoid everything else, and make sure you clear those gaps. Features both Minnie and Mickey. Possibly started as Athletic (original 010E) as first announced, and the Disney characters added later. There is an Athletic cartridge announcement as 013E, so that would jive nicely. Credit: ©Walt Disney Productions. Thanks Hiro and Bryan Roppolo.|
|Guttang Gottong (R)||Game||Japanese 016E||?||This is the Japanese domestic version of Loco-Motion (8203), licensed by Centuri in the USA. Credit: © Konami. Thanks Hiro, loose_logic and Bryan Roppolo.|
|Maze Patrol (R)||Game||Japanese 017E||?||Cloned as Cave Crawlers (8100). Credit: ©1983 Tomy. Thanks Mike Anderson, Hiro and Bryan Roppolo.|
|Time Pilot (UR)||Game||Japanese 018E||?||Announced, never released, seen in Pyuuta advertisements. May have become Triplecommand (021E). This was a Konami arcade title, though, so I don't know why Tomy didn't keep the license.|
|Disney TRON (R)||Game||Japanese 018E||?||Thanks Todd. Essentially the same as Hyperspace in the USA (8102) -- see that entry for game description -- but badged as a legally licensed Disney movie tie-in (from the landmark film) instead, and reads © 1983 Walt Disney Productions on the spine and on the screen shot at right. It also has a title screen that the USA Hyperspace does not -- different ROMs, thus, different entries. Presumably not released as such in the USA due to licensing limitations. Credit: ©1983 Walt Disney Productions.|
|Mr. Do! (R)||Game||Japanese 019E||?||Originally 015E; appears as 024E in some Pyuuta Jr catalogues. Clone of the arcade version, noteworthy as all of the other Tomy arcade ports are Konami games and as such palpably different in feel (for example, missing the usual SCORE1, HI-SCORE, etc.). Nevertheless, a surprisingly good port within the limits of the Tutor's hardware, including the powerball, falling apples and the EXTRA alpha monsters. One small glitch is that the enemy sprites disappear when the alpha monster and entourage descend, probably for technical reasons. However, most of the graphics, level plans, and even music have survived intact although gameplay is a bit slow compared to the arcade. I sound like a broken record with all these complaints about Tomy game ports being slow slow broken record slow, but this is still a remarkably good conversion overall. Credit: ©Universal (appears as Licensed by Universal on the title screen). Thanks to Chris Collet and Junya Kubota. Japanese stock number courtesy Hiro, Bryan.|
|Bubblegum Street (UR)||Game||Japanese 020E||?||Announced, never released, seen in Pyuuta advertisements.|
|Bermuda Triangle (R)||Game||Japanese 020E||?||Cloned as Torpedo Terror (8101). Credit: ©1983 Tomy. Thanks Todd, Chris Collet.|
|3-D Shooting (UR)||Game||Japanese 021E||?||Announced, never released, seen in Pyuuta advertisements. Possibly an early working name for the first version of Battlefighter.|
|Battlefighter (Original) (UR)||Game||Japanese 021E||?||Announced and actually got as far as prototyping stage, as seen in the screenshot at right from my Pyuuta Jr circular; appears to be a poor man's Xevious. This version was also announced in the USA as Bombardier (8105) but also unreleased; the Tomy Tutor User Club circular, with a smaller matching screenshot, says, "Your mission, search and destroy. Find the enemy missile sites, fuel tanks and ammo dumps and eliminate them. Sounds easy? Just try it. Oh yes, you have to defend yourself against a barrage of rockets and heat-seeking missiles in the process. Still think it sounds easy? Good hunting and good luck." This version of Battlefighter appears to be a completely different game than Battlefighter (3D) (026E).|
|Yonnin Majan (Four-Player Mah Jongg) (R)||Game||Japanese 021E||?||This cartridge is Japanese-language only. Play Mah-Jongg on the Tomy (not bad!). The interface is a little clumsy, but works well, and has many options. Credit: ©1983 Tomy. Thanks to Junya Kubota and loose_logic. Japanese stock number courtesy Hiro, Bryan. This cartridge is an exception to the rule: it can play in Japanese on American/UK Tutors and the Mk II.|
|Triplecommand (R)||Game||Japanese 022E||?||Triplecommand (Triple Command?) is a simple Time Pilot-like blastemup with boat, tank and plane stages. The action is pretty quick and the graphics aren't bad, complete with quasi-3D enemies, but control is a little wonky (the rotation can flip) and other than shooting things there's not much else to do. USA release planned as WWII Triple Threat (8107), but never actually happened, and I bet calling it WWII in its home country would have been political suicide -- imagine if there had been a kamikaze stage. Okay, okay, I'll stop now. Possibly originated as Time Pilot (018E). Credit: ©1983 Tomy. Thanks Hiro, Bryan, Chris Collet, James Host.|
|3-D Maze (UR)||Game||Japanese 023E||?||Announced, never released, seen in Pyuuta advertisements. Doesn't seem to be related to Maze Patrol/Cave Crawlers as that game was already released; might have been a sequel?|
|SuperBike (ER)||Game||Japanese 023E||?||A motocross-styled game. This is off a scanned Pyuuta-series advertisement which I have tried to wipe the marketing crap off of. Credit: ©1983 Tomy. Thanks Hiro, Bryan. pyuta2003 confirms this is not a 3-D title (see below).|
Late in the Tutor (Pyuuta's) life cycle in Japan, there was a release in 1983-4 of several games billed as "three-D", or rittai (strangely, Maze Patrol/Cave Crawlers is not technically a member of this series, which really is 3-D). None of these titles are known to have made it to American or British shores. These were the last cartridges to be made for the Tomy computers in any market, and carried a special "3-D" badge (like the one above, from Baseball).
Unlike travesties such as the Intellivision Super Graphics hogwash (merely clever programming of the same hardware), the Tomy "3-D" cartridges really are internally different and require additional addressing lines due to their larger 32K ROMs; the Pyuuta only offered 14-bit addressing and these require 15-bit. To be played in the original Japanese Pyuuta, the Game Adaptor (above) is required to enable the extra addressing line. In fact, if you have a 3-D cartridge plugged in the Pyuuta, the Pyuuta can't even start up! The Pyuuta Jr. does not need the adaptor and neither does the Pyuuta Mark II or the American Tomy Tutor, but based on chronology the original Grandstand Tutor probably does.
Like the other Japanese cartridges, these sold for 4800 yen. It is believed that Gajigoji and Jack In The Box are (supposed to be) "3-D" games too based on their chronology, despite being unreleased.
|Rescue Copter (ER)||Game||Japanese 024E||?||This amazing (for the technology) shot of the protagonist helicopter while preparing to land on its aircraft carrier really lives up to the 3-D name. The wireframe helicopter was hugely played up in Tomy's magazine adverts. See also the tape version Rescue Copter Jr. (below). Credit: ©1984 Tomy. Thanks Hiro, Bryan, Pyuta2003.|
|Baseball (ER)||Game||Japanese 025E||?||An impressive 8-bit baseball game with a surprisingly rich selection of pitching and fielding options. No management mode, but it's mostly just for arcade play. Two screens, a simple infield view and the quite nicely done outfield view shown in the screenshot. Tips for play: the letters shown after starting the game are "teams." In one player at least, you'll be using SR for your button (unusual). Press and depress for a full swing or tap for a check swing when batting. You can move the batter around too. Wait for the ball to get near the plate before you swing. As for fielding, hold down SR and move in directions to throw (L to 1B, R to 3B, U for home, etc.). To resume play, just wait. Takes a bit to get the hang of, but worth the effort. Credit: ©1984 Tomy. Thanks Hiro, Bryan, Pyuta2003.|
|Battlefighter (3D) (ER)||Game||Japanese 026E||?||Despite the same name, this version is unrelated to Battlefighter (Original) (021E). Pilot your fighter over a landscape of ground and air targets, blowing fighters out of the sky (SL) and plowing ground installations even deeper (SR), while bullets and surface-to-air missiles try to put an early end to your life. The 3-D comes in with zooming-in targets (a la Buck Rogers Planet of Zoom) and an altitude system that changes the perspective of the landscape. Sounds great, plays crummy: the perspective system only serves to mess up your aim when you inadvertently trigger it while moving up and down, the location-based damage system is arbitrary and unpredictable, overall gameplay is difficult (even in its native country -- the manual is dense and long) and the graphics are not convincing. The only bright spot is a cute little intro animation. Worth finding only to collectors because this was the last cartridge released for the Tomy computer series in any market, as evidenced by its 1985 copyright date. Credit: ©1985 Tomy. Thanks James Host, Hiro, Bryan, Pyuta2003.|
|Gajigoji (UR)||Game?||Japanese 027E||?||Thanks Hiro, Bryan. Originally 019E, and 022E in some Pyuuta Jr catalogues.. Believed unreleased; this picture is from my Pyuuta Jr. circular. According to the blurb, you are that hungry pink thing destroying the monster's candy house by eating the pillars made out of cake (or at least that's how my warui nihongo translation goes). In its native words, "Aaaaa ... o-hara ippai (ahh, stomach full)."|
|Jack In The Box (UR)||Game?||Japanese 028E||?||Thanks Hiro, Bryan. Originally 022E, and 023E in some Pyuuta Jr catalogues. Believed unreleased; this picture is from my Pyuuta Jr. circular. Translated from the blurb (pardon my inaccuracies): "Alice's mysterious dream story -- collect hearts and spades when they appear from the surprise box[es]. When the pop monster [Jack in the Box?] appears, use your stardust to chase him away."|
The interesting thing is that these are universally all GRAPHIC/GBASIC, allowing people to look at the programs and learn from them or modify them. Except where noted, these were scanned off my Pyuuta mk II box. The TM-xx series have the Mark 2 versions on side A and the original Pyuuta versions on side B, so this implies that the original tapes won't work in English GBASIC (and therefore the Tutor). Doesn't matter as they were never sold in the USA anyway.
I don't know very much about these titles, so my descriptions are lamentably terse.
|Blackbeard Crisis One-Hair Game (Kurohige Kiki Ichi-Kami Geemu) [A]
Slot Machine [B]
|Game||?||?||Side A was apparently packed in with Pyuuta Data Recorders (minus side B), and both games in updated form appear on the second coin-op Pyuuta-kun. The slot machine is straight-forward; the Blackbeard game apparently involves predicting where his sword will point after he hides behind a barrel. A simple party guessing game.|
|Nasty Hammer (Ijiwaru Hammaa) [A]
Picture of Mt. Fuji and Shinkansen Bullet Train [B]
|Game||?||?||A whack-a-mole game and a nice picture of Mt. Fuji. Tomy used this picture for advertising the Tutor in the USA, even though this tape wasn't available there; this shot is out of the Purcell Pamphlet.|
|Torpedo Reversal(?) [A]
UFO Attack [B]
|Game||?||?||Beats me. Documented on several Pyuuta sites.|
|Rakugaki Port [A]
Fashion Plate [B]
|Game||?||?||Beats me. Documented on several Pyuuta sites. I'm not even sure I translated Side A correctly.|
|Math Class [A]
School of Numbers [B]
|Educational?||?||?||I presume some sort of math quiz, in which case the Pyuuta was doing about as well with educational titles as the Tutor.|
|Field Horse Racing||Game||TM-01||?||A simple horse race arcade game.|
|Moon Landing||Game||TM-02||?||A 2-D Lunar Lander-like game with multiple targets.|
|Mouse's Cheese-Stealing Game||Game||TM-03||?||Quick-reflex game to steal the cheese while the cat is sleeping. There appears to be two versions of this, one that is Mk II only (unnumbered?), and one that is both (TM-03).|
|Out-Puzzle||Game||TM-04||?||Beats me. Documented on several Pyuuta sites.|
|Dash! 100 Meters||Game||TM-05||?||Fast mini-track and field scenario. The record keeping feature is interesting. Note the letters at the lower portion of the screen, possibly there as a backing store.|
|Booby Prize Quiz||Game||TM-06||?||I hate to ask what the prize actually is.|
|Tag (Jintori)||Game||TM-07||?||Some sites translate this as Tom Tiddler's Ground.|
|Rescue Copter Jr.||Game||TM-08||?||Probably does not have the 3-D effects of Rescue Copter.|
|Ski Jump||Game||TM-09||?||Self-explanatory, I think.|
If you're a Japanese Pyuuta user with an American 8100 or 8200 series cartridge, it will play just fine in your Pyuuta Mark 1, Mk 2 or Jr. (but see the 8300 series if you have one of those).
The American serial numbering system places all the original Tomy games in the 8100 series, while all arcade ports are listed under 8200. As sold originally, these cartridges had an MSRP of $29.95 each (except Deep Six which was only $24.95, and Demon Diggers, Bombardier and Triple Threat were also announced as $24.95 despite being unreleased.
|Cave Crawlers (U)||Game||?||8100 (clone of Maze Patrol (Japanese 017E))||Clone of Maze Patrol (Japanese 017E). Tomy Tutor's equivalent of Wolf 3-D, minus the Nazis and the texture mapping. Wander the maze with a limited air supply looking for numbered keys to open the exit (which requires one at random), hampered by teleporters and monsters (you have a gun), but assisted by air geysers and your own ingenuity. A map is available on the other fire button, but wastes time. Nice depth-cueing; somewhat sluggish and only rendered at 90-degree angles, but hey, it's 1983. Multiple, random? mazes, so had the most replay value of any of the games. Credit: ©1983 Tomy.|
|Torpedo Terror (U)||Game||?||8101 (clone of Bermuda Triangle (Japanese 020E))||Clone of Bermuda Triangle (Japanese 020E). One of the stupidest games in this line is this anaemic submarine-themed shooter. Pilot a submarine in a completely unrealistic manner and shoot all the others. I was bored to tears within minutes. Credit: ©1983 Tomy.|
|Hyperspace (C)||Game||?||8102 (clone of Disney TRON (Japanese 018E))||A quasi-3D space shooter with some clever graphics; attack an onslaught of Recognizers and probes in a grid-like black hole as you try to escape. An approaching Recognizer can either turn green and return fire, or turn purple and fuse into the grid to block your movements. However, while the gameplay is fast and furious, it gets repetitive quickly and the rotation controls flip which can be initially frustrating. Credit ©1983 Tomy. Otherwise identical to TRON (Japanese 018E) except that is not Disney-licensed (probably for copyright reasons in the United States). Note that the Recognizers still survived though!|
|Traffic Jam (C)||Game||?||8103 (Japanese 010E (R))||Fun stuff; paint the roads blue and avoid the chase cars, white roadblocks and the steamroller. Collect gas cans and you can mow them down for a few seconds by hitting the button, or get the BONUS letters for a big payoff! Only two screens, sadly, but hands down the best soundtrack and graphics of the lot. This game is endlessly played by people at VCF for hours on end -- that's pretty good affirmation right there -- and it is definitely my favourite Tomy Tutor game of all time. Credit: ©1983 Tomy. Original Japanese version credit: ©1982 Tomy.|
|Demon Diggers (UR)||Game||?||8104 (clone of Mystery Gold (Japanese 011E))||Clone of Mystery Gold (Japanese 011E); never released in USA. See the original Japanese entry for description and screenshot. Thanks to Chris Collet, and to James Host for the stock number.|
|Bombardier (UR)||Game||?||8105 (clone of Battlefighter (Original) (Japanese 021E))||Clone of Battlefighter (Original) (Japanese 021E); never released in USA. See the original Japanese entry for description and screenshot. Not related to the later 3D version (026E). Thanks to James Host for the stock number.|
|Deep Six (U)||Game||?||8106 (clone of Marine Adventure (Japanese 008E))||Clone of Marine Adventure (Japanese 008E). Undersea shooter; annihilate all the piranha (and a bonus trigger happy trigger fish: you can shoot his projectile!) and jellyfish (of varying sizes) to face the octopi and the treasure chest. You can't kill the octopi, and they'll shoot you with ink balls, but stun them and you might be able to sneak past them. Nice action, reasonable graphics, so-so sound, and very tough to win: maddening control gives it the learning curve from hell (it took me ages to beat the octopi). Three screens, though -- a first for Tomy cartridges which usually had only one or two. Credit: ©1983 Tomy. Original Japanese version credit: ©1982 Tomy.|
|WWII Triple Threat (UR)||Game||?||8107 (clone of Triple Command (Japanese 022E))||Clone of Triple Command (Japanese 022E); never released in USA. See the original Japanese entry for description and screenshot. Thanks to Chris Collet, and to James Host for the stock number.|
|Pooyan (C)||Game||?||8200 (Japanese 0014E (R))||An unfaithful implementation of the Konami/Stern original; no intro animation, no bonus level, and a lot of arcade version gameplay tricks just don't work here (particularly with the Bacon Bombs). Kept the music and the big-rock level, though, and despite its flaws still manages to be entertaining. Credit: ©1983 Tomy. ©1982 Konami Industry. Original Japanese version credit: ©Konami. Japanese stock number courtesy Hiro, Bryan.|
|Scramble (C)||Game||?||8201||Super Cobra-like game, adaptation of the original arcade. Kind of clumsy and doesn't feel like the other American arcade ports. Also available in a Japanese-language version (see 006E). Credit: ©1983 Tomy. ©1981 Konami Industry. Thanks to Russ Perry, Jr. for the original heads-up.|
|Jungler (U)||Game||?||8202 (Japanese 015E (R))||Cannibalistic worms slither about in a maze, desperately trying to consume each other and anything else that moves. Direct port of the Konami original and a very good translation (gameplay is near identical). Japanese version originally 017E. Credit: ©1983 Tomy. ©1981 Konami Industry. Original Japanese version credit: ©Konami. I have this cartridge now, but thanks to Russ Perry, Jr. for the heads-up and James Host for the info, originally.|
|Loco-Motion (C)||Game||?||8203 (clone of Guttang Gottong (Japanese 016E))||Clone of Guttang Gottong (Japanese 016E). Another arcade port; touchy controls at times and slightly more difficult than the arcade version, but overall accurate and fun. My favourite Loco-Motion port is still the Intellivision's, but this one is not far behind. Credit: ©1983 Tomy. ©1982 Konami Industry. Original Japanese version credit: ©1981 Konami.|
This cartridge line is specific to American audiences and its sole representative is rather hard to come by, so it's a prize for collectors. Note to original Japanese Pyuuta users: "Car-Azy Racer" will appear garbled on Japanese systems because there are no lower-case characters in the system ROMs. It runs normally on the Mark 2. Obviously, because there's no keyboard, it is unplayable on the Jr.
|Type Attack (UR)||Educational||?||8300||This cartridge is not known to be released, but has been documented in Tomy catalogues. Typing tutor program (similar to Letter Invaders in the Kriya '80's Typing Tutor III package).|
|Space Division (UR)||Educational||?||8301||This cartridge is not known to be released, but has been documented in Tomy catalogues. Division tutor; if you get twenty right, you blast off! Alluded to on the American Tutor's box and mentioned in the Purcell Pamphlet with a mockup screenshot.|
|Car-Azy Racer (R)||Educational||?||8302||For a computer that claimed to be big on kid's stuff, this is the only released educational title I know of. Combined basic math and spelling skills with simple games. Nice graphics but ultimately shallow and rather repetitive nature, though probably more due to the limitations of the cartridge than bad design. Tests on parts of speech, decimal places, basic arithmetic, geometric relations and antonyms based on skill level selected; also included an in-depth manual to integrate with the game. Full kits with manual are quite uncommon. Credit: ©1983 Wordwright. ©1983 Tomy.|
|Household Management (UR)||Home||?||?||Mentioned in the Purcell Pamphlet with a mockup screenshot.|
|Personal Finance (UR)||Home||?||?||Mentioned in the Purcell Pamphlet. This scan is a mockup screenshot from the Tomy Tutor box.|
|Educational Software Package ($20)||Educational||Includes addition, subtraction, multiplication, division and spelling drills. Six levels of play.|
|GBASIC Graphics Package ($20)||Utility||32 GRAPHIC and GBASIC-based designs and samples on cassette with a GBASIC tutorial manual and sample programs.|
|Math Teacher ($10)||Educational||"No-frills math tutorial" including mixed problems and algebra.|
|Household Budget Management ($10)||Home||Spreadsheet-like "what if" tool for budget and expense tracking with monthly and YTD summaries.|
|BANG! ($5)||Game||Quick-draw game for young children.|
|Arcade Action Pak ($15)||Game||Collection of four GBASIC games: GAMARAY, a space shootemup; SPLASH, using a moveable fortress to shoot aircraft (but don't sink); CROSFRE, a linear shooter; and ARMGEDN, a Devil's Hollow-like game where the object is to nuke Old Scratch himself. Written and sold by member Greg Stalians.|
The Club also produced two books, Fifty Tomy Tutor Programs and TT BASIC Programming Lessons, and published a regular newsletter.